SDL支持视频双窗口或者创建多个视频窗口
出处:http://blog.csdn.net/happyweb/article/details/6201655
笔者这段时间在研究SDL,发现很多人在问如何让SDL支持视频双窗口或者创建多个视频窗口,而baidu和google上居然没有详细介绍的相关文档,故在此作一个简单介绍。
根据笔者的理解,在SDL1.2中是不支持多窗口的,而还没有正式发布的、非稳定状态下的SDL1.3是完全支持多窗口的。
下面是笔者写的一个简单的程序,其中创建2个视频窗口并在每一个窗口中显示不同位图:
#include <stdlib.h>
#include <math.h>
#include <stdio.h>
#include <tchar.h>
#include "SDL.h"
#include "SDL_shape.h"
void renderBlue(SDL_Renderer *renderer,SDL_Texture *texture,SDL_Rect texture_dimensions)
{
//Clear render-target to blue.
SDL_SetRenderDrawColor(renderer,0x00,0x00,0xff,0xff);
SDL_RenderClear(renderer);
//Render the texture.
SDL_RenderCopy(renderer,texture,&texture_dimensions,&texture_dimensions);
SDL_RenderPresent(renderer);
}
void renderRed(SDL_Renderer *renderer,SDL_Texture *texture,SDL_Rect texture_dimensions)
{
//Clear render-target to red.
SDL_SetRenderDrawColor(renderer,0xff,0x00,0x00,0xff);
SDL_RenderClear(renderer);
//Render the texture.
SDL_RenderCopy(renderer,texture,&texture_dimensions,&texture_dimensions);
SDL_RenderPresent(renderer);
}
int _tmain(int argc,TCHAR** argv)
{
SDL_Color black = {0,0,0,0xff};
Uint32 pixelFormat = 0;
int access = 0;
SDL_Rect texture_dimensions;;
char *szAnsiFile="e://hello.bmp";
char *szAnsiFile2="e://hello2.bmp";
if(SDL_VideoInit(NULL) == -1) {
printf("Could not initialize SDL video./n");
exit(-2);
}
SDL_PixelFormat* pixformat = NULL;
SDL_Window * win1 = SDL_CreateWindow("TEST1", 10, 10, 640,480, SDL_WINDOW_RESIZABLE | SDL_WINDOW_SHOWN);
SDL_Renderer *render1 = SDL_CreateRenderer(win1,-1,0);
SDL_Surface *imgSurface1 = SDL_LoadBMP(szAnsiFile);
SDL_Texture *texture1 = SDL_CreateTextureFromSurface(render1,imgSurface1);
SDL_QueryTexture(texture1,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h);
SDL_SetWindowSize(win1,texture_dimensions.w,texture_dimensions.h);
SDL_WindowShapeMode shapeMode1;
pixformat = imgSurface1->format;
if(pixformat->Amask != 0) {
shapeMode1.mode = ShapeModeBinarizeAlpha;
shapeMode1.parameters.binarizationCutoff = 255;
}
else {
shapeMode1.mode = ShapeModeColorKey;
shapeMode1.parameters.colorKey = black;
}
SDL_SetWindowShape(win1,imgSurface1,&shapeMode1);
texture_dimensions.x = 0;
texture_dimensions.y = 0;
texture_dimensions.w = 640;
texture_dimensions.h = 480;
renderBlue(render1,texture1,texture_dimensions);
SDL_Window * win2 = SDL_CreateWindow("TEST2", 650, 10, 640,480, SDL_WINDOW_RESIZABLE | SDL_WINDOW_SHOWN);
SDL_Renderer *render2 = SDL_CreateRenderer(win2,-1,0);
SDL_Surface *imgSurface2 = SDL_LoadBMP(szAnsiFile2);
SDL_Texture *texture2 = SDL_CreateTextureFromSurface(render2,imgSurface2);
SDL_QueryTexture(texture2,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h);
SDL_SetWindowSize(win2,texture_dimensions.w,texture_dimensions.h);
SDL_WindowShapeMode shapeMode2;
pixformat = imgSurface2->format;
if(pixformat->Amask != 0) {
shapeMode2.mode = ShapeModeBinarizeAlpha;
shapeMode2.parameters.binarizationCutoff = 255;
}
else {
shapeMode2.mode = ShapeModeColorKey;
shapeMode2.parameters.colorKey = black;
}
SDL_SetWindowShape(win2,imgSurface2,&shapeMode2);
texture_dimensions.x = 0;
texture_dimensions.y = 0;
texture_dimensions.w = 640;
texture_dimensions.h = 480;
renderRed(render2,texture2,texture_dimensions);
SDL_Delay(5000);
SDL_DestroyTexture(texture1);
SDL_DestroyRenderer(render1);
SDL_DestroyWindow(win1);
SDL_FreeSurface(imgSurface1);
SDL_DestroyTexture(texture2);
SDL_DestroyRenderer(render2);
SDL_DestroyWindow(win2);
SDL_FreeSurface(imgSurface2);
//Call SDL_VideoQuit() before quitting.
SDL_VideoQuit();
return 0;
}
要编译上面这段代码,需要下载最新的SDL1.3源码,然后编译生成SDL.lib和SDL.dll,然后将SDL.lib导入库加入到VS2005的工程中即可。
更多推荐
所有评论(0)