GDB: Failed to set controlling terminal: Operation not permitted\n
terminal
The new Windows Terminal and the original Windows console host, all in the same place!
项目地址:https://gitcode.com/gh_mirrors/term/terminal
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很早前就折腾这个了,vimgdb,clewn,pyclewn都折腾几次了,重新编译,装系统。。。。
总是用vim调试不得行。。。
今天又想折腾了,终于知道怎么搞了。
不要直接在vim中打开pyclewn或其他几个,在要调试的项目中,打开终端,先输入pyclewn
然后它会打开vim,然后在vim中输入要调试的程序,和要调试的源代码。
例如这个测试程序,
先输入:Cfile 1 //1是可执行程序文件名
再分屏,:sp
再编辑要输入的文件名,:e 1.c //1所对应的源文件
:Cmapkeys //导入自带映射
:<C-b> //在目标行打断点
<S-r> //运行到断点
<C-n> //下一条
这时就会有输入了!!!不再有错误和不能输入了!(这个终端就是一开始输入pyclewn的那个,vimgdb也是!)
继续<C-n>
输出了!
OK!大功告成,终于可以在vim中编辑和调试了,perfact!So nice!
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The new Windows Terminal and the original Windows console host, all in the same place!
最近提交(Master分支:4 个月前 )
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The conhost window uses the window message WM_GETDPISCALEDSIZE to scale
its client rect non-linearly. This is done to keep the rows and columns
from changing when the window changes (font sizes scale non-linearly).
If you size the window such that the text perfectly fits the width (and
cursor is on the first row of the next line), dragging the window
between monitors with different DPIs should NOT change how much of the
text fits on each line.
https://learn.microsoft.com/en-us/windows/win32/hidpi/wm-getdpiscaledsize
The current code is assuming that the size that should be scaled is the
current window size. This is sometimes the case, for example when
dragging a window between monitors, but it is not always the case. This
message can sometimes contain a size that is different from the window's
current size. For example, if the window is maximized, minimized, or
snapped (the size in these cases is the normal rect, or restore rect).
The msdn page above does (now) call this out, though it is possible that
this was added after this conhost code was added...
> The LPARAM is an in/out pointer to a SIZE struct. The _In_ value in
the LPARAM is the pending size of the window after a user-initiated move
or a call to SetWindowPos.
If the window is being resized, this size is not necessarily the same as
the window's current size at the time this message is received.
This incorrect assumption can cause the conhost window to be
unexpectedly large/small in some cases. For example:
1. Requires two monitors, set to different DPIs.
2. Size window somewhat small, and type text to fit exactly the width of
the window, putting cursor on first row of next line.
3. Win+Left (or otherwise snap/arrange the window).
4. Win+Shift+Left (migrates the window to the other monitor)
5. Win+Shift+Down (restore window, can also click maximize caption
button twice, maximizing then restoring)
Expected: The window should restore to the original logical size, with
the text perfectly fitting one line.
Actual: The window restores to another size; it is the snapped size on
the original monitor (the size of the window at the time it was changing
DPI, in step 4 above).
## References and Relevant Issues
This message (WM_GETDPISCALEDSIZE) is not widely used, but it is used by
dialogs (user32!CreateDialog), since they also size their windows using
font sizes. The code in this change borrows from the code in the dialog
manager, user32!GetDialogDpiScaledSize.
## Detailed Description of the Pull Request / Additional comments
The WM_GETDPISCALEDSIZE message contains the new DPI and the new size,
which is an in/out parameter. It starts as the new window size, scaled
to the window's current DPI, and is expected to be scaled to the new
DPI.
The client area (the part with the text) is NOT scaled linearly. For
example, if the font at 100% DPI has a height of 7, it could have a
height of 15 at 200%. (And if it did have a height of 14, linearly
scaled, it would surely not be linearly scaled at 150%, since fonts
cannot have a height of 10.5.) To pick the right size, we need to
resolve the font at the new DPI and use its actual size to scale the
client area.
To keep the amount of text in the window the same, we need to remove the
non-client area of the window (caption bars, resize borders, etc). The
non-client area is outside the area with the text, and its size depends
on the window's DPI and window styles. To remove it and add it back, we
need to:
- Reduce the provided window rect size by the non-client size at the
current DPI.
- Scale the client size using the new/old font sizes.
- Expand the final size by the non-client size at the new DPI. 1 天前
3e669029
Oops, it didn't support more than 100 items! 3 天前
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