FFmpeg把MP4文件解码为YUV,然后通过SDL播放
SDL
Simple Directmedia Layer
项目地址:https://gitcode.com/gh_mirrors/sd/SDL
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·
#include <iostream>
extern "C"
{
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libswscale/swscale.h>
#include <SDL.h>
};
using namespace std;
//Refresh Event
#define SFM_REFRESH_EVENT (SDL_USEREVENT + 1)
#define SFM_BREAK_EVENT (SDL_USEREVENT + 2)
int thread_exit = 0;
int thread_pause = 0;
int sfp_refresh_thread(void *opaque)
{
thread_exit = 0;
thread_pause = 0;
while (!thread_exit)
{
if (!thread_pause)
{
SDL_Event event;
event.type = SFM_REFRESH_EVENT;
SDL_PushEvent(&event);
}
SDL_Delay(10);
}
thread_exit = 0;
thread_pause = 0;
//Break
SDL_Event event;
event.type = SFM_BREAK_EVENT;
SDL_PushEvent(&event);
return 0;
}
int main(int argc, char* argv[])
{
AVFormatContext *pFormatCtx;
int i, videoindex;
AVCodecContext *pCodecCtx;
AVCodec *pCodec;
AVFrame *pFrame, *pFrameYUV;
uint8_t *out_buffer;
AVPacket *packet;
int ret, got_picture;
//------------SDL----------------
int screen_w, screen_h;
SDL_Window *screen;
SDL_Renderer* sdlRenderer;
SDL_Texture* sdlTexture;
SDL_Rect sdlRect;
SDL_Thread *video_tid;
SDL_Event event;
struct SwsContext *img_convert_ctx;
char filepath[] = "test.mp4";
av_register_all();
avformat_network_init();
pFormatCtx = avformat_alloc_context();
if (avformat_open_input(&pFormatCtx, filepath, NULL, NULL) != 0)
{
printf("Couldn't open input stream.\n");
return -1;
}
if (avformat_find_stream_info(pFormatCtx, NULL) < 0)
{
printf("Couldn't find stream information.\n");
return -1;
}
videoindex = -1;
for (i = 0; i < pFormatCtx->nb_streams; i++)
{
if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO)
{
videoindex = i;
break;
}
}
if (videoindex == -1)
{
printf("Didn't find a video stream.\n");
return -1;
}
pCodecCtx = pFormatCtx->streams[videoindex]->codec;
pCodec = avcodec_find_decoder(pCodecCtx->codec_id);
if (pCodec == NULL)
{
printf("Codec not found.\n");
return -1;
}
if (avcodec_open2(pCodecCtx, pCodec, NULL) < 0)
{
printf("Could not open codec.\n");
return -1;
}
pFrame = av_frame_alloc();
pFrameYUV = av_frame_alloc();
out_buffer = (uint8_t *)av_malloc(avpicture_get_size(AV_PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height));
avpicture_fill((AVPicture *)pFrameYUV, out_buffer, AV_PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height);
//Output Info-----------------------------
printf("---------------- File Information ---------------\n");
av_dump_format(pFormatCtx, 0, filepath, 0);
printf("-------------------------------------------------\n");
img_convert_ctx = sws_getContext(pCodecCtx->width, pCodecCtx->height, pCodecCtx->pix_fmt, pCodecCtx->width, pCodecCtx->height, AV_PIX_FMT_YUV420P, SWS_BICUBIC, NULL, NULL, NULL);
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER))
{
printf("Could not initialize SDL - %s\n", SDL_GetError());
return -1;
}
//SDL 2.0 Support for multiple windows
screen_w = pCodecCtx->width;
screen_h = pCodecCtx->height;
screen = SDL_CreateWindow("WS ffmpeg player", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1280, 720, SDL_WINDOW_OPENGL);
if (!screen)
{
printf("SDL: could not create window - exiting:%s\n", SDL_GetError());
return -1;
}
sdlRenderer = SDL_CreateRenderer(screen, -1, 0);
//IYUV: Y + U + V (3 planes)
//YV12: Y + V + U (3 planes)
sdlTexture = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, pCodecCtx->width, pCodecCtx->height);
sdlRect.x = 0;
sdlRect.y = 0;
sdlRect.w = screen_w;
sdlRect.h = screen_h;
packet = (AVPacket *)av_malloc(sizeof(AVPacket));
video_tid = SDL_CreateThread(sfp_refresh_thread, NULL, NULL);
//------------SDL End------------
//Event Loop
for (;;)
{
//Wait
SDL_WaitEvent(&event);
if (event.type == SFM_REFRESH_EVENT)
{
//------------------------------
if (av_read_frame(pFormatCtx, packet) >= 0)
{
if (packet->stream_index == videoindex)
{
ret = avcodec_decode_video2(pCodecCtx, pFrame, &got_picture, packet);
if (ret < 0)
{
printf("Decode Error.\n");
return -1;
}
if (got_picture)
{
sws_scale(img_convert_ctx, (const uint8_t* const*)pFrame->data, pFrame->linesize, 0, pCodecCtx->height, pFrameYUV->data, pFrameYUV->linesize);
//SDL---------------------------
SDL_UpdateTexture(sdlTexture, NULL, pFrameYUV->data[0], pFrameYUV->linesize[0]);
SDL_RenderClear(sdlRenderer);
//SDL_RenderCopy( sdlRenderer, sdlTexture, &sdlRect, &sdlRect );
SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, NULL);
SDL_RenderPresent(sdlRenderer);
//SDL End-----------------------
}
}
av_free_packet(packet);
}
else
{
//Exit Thread
thread_exit = 1;
}
}
else if (event.type == SDL_KEYDOWN)
{
//Pause
if (event.key.keysym.sym == SDLK_SPACE)
thread_pause = !thread_pause;
}
else if (event.type == SDL_QUIT)
{
thread_exit = 1;
}
else if (event.type == SFM_BREAK_EVENT)
{
break;
}
}
sws_freeContext(img_convert_ctx);
SDL_Quit();
//--------------
av_frame_free(&pFrameYUV);
av_frame_free(&pFrame);
avcodec_close(pCodecCtx);
avformat_close_input(&pFormatCtx);
return getchar();
}
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Simple Directmedia Layer
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