vue3中实现3D地图——three.js
·
原文地址
需求点
- 地图区域大小随着父盒子大小变动,窗口缩放自动适配
- 每个区域显示不同颜色和高度,描边
- 每个区域显示名字label和icon
- 点击区域改变其透明度,并且弹窗显示信息窗口
- 点击点也可以
- 可以自由放大缩小,360度旋转
包
npm install d3@^7.8.4
npm install lil-gui@^0.18.1
npm install three@^0.152.2
代码
<template>
<div style="width: 100%; height: 100vh; position: relative">
<div id="map" style="width: 100%; height: 100%"></div>
<!-- 点击市或者点显示信息窗口 -->
<div v-if="city" class="infoPop" :style="`left:${left}px;top:${top}px`">
我是{{ city }}
</div>
</div>
</template>
<script setup>
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import {
CSS2DRenderer,
CSS2DObject,
} from "three/examples/jsm/renderers/CSS2DRenderer.js";
import { ref, onMounted, onUnmounted } from "vue";
import * as d3 from "d3";
const mapWidth = ref(0);
const mapHeight = ref(0);
const mapElement = ref(null);
const left = ref(0);
const top = ref(0);
const city = ref("");
onMounted(() => {
// 获取map地图容器的宽高,监听窗口变化更新宽高
mapElement.value = document.getElementById("map"); // 获取DOM元素引用
mapWidth.value = mapElement.value.clientWidth;
mapHeight.value = mapElement.value.clientHeight;
console.log(mapWidth.value, mapHeight.value);
const scene = new THREE.Scene();
// const axesHelper = new THREE.AxesHelper(5);
// scene.add(axesHelper);
const ambientLight = new THREE.AmbientLight(0xd4e7fd, 4);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xe8eaeb, 0.2);
directionalLight.position.set(0, 10, 5);
const directionalLight2 = directionalLight.clone();
directionalLight2.position.set(0, 10, -5);
const directionalLight3 = directionalLight.clone();
directionalLight3.position.set(5, 10, 0);
const directionalLight4 = directionalLight.clone();
directionalLight4.position.set(-5, 10, 0);
scene.add(directionalLight);
scene.add(directionalLight2);
scene.add(directionalLight3);
scene.add(directionalLight4);
const camera = new THREE.PerspectiveCamera(
75,
mapWidth.value / mapHeight.value,
0.1,
1000
);
camera.position.y = 8;
camera.position.z = 8;
const labelRenderer = new CSS2DRenderer();
labelRenderer.domElement.style.position = "absolute";
labelRenderer.domElement.style.top = "0px";
labelRenderer.domElement.style.pointerEvents = "none";
labelRenderer.setSize(mapWidth.value, mapHeight.value);
document.getElementById("map").appendChild(labelRenderer.domElement);
const renderer = new THREE.WebGLRenderer({ alpha: true });
renderer.setSize(mapWidth.value, mapHeight.value);
document.getElementById("map").appendChild(renderer.domElement);
const controls = new OrbitControls(camera, renderer.domElement);
controls.update();
const animate = () => {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
labelRenderer.render(scene, camera);
};
animate();
window.addEventListener("resize", () => {
mapWidth.value = mapElement.value.clientWidth;
mapHeight.value = mapElement.value.clientHeight;
camera.aspect = mapWidth.value / mapHeight.value;
camera.updateProjectionMatrix();
renderer.setSize(mapWidth.value, mapHeight.value);
labelRenderer.setSize(mapWidth.value, mapHeight.value);
});
const url = "https://geo.datav.aliyun.com/areas_v3/bound/330000_full.json";
fetch(url)
.then((res) => res.json())
.then((data) => {
const map = createMap(data);
scene.add(map);
let intersect = null;
// 鼠标点击事件
window.addEventListener("click", (event) => {
const mouse = new THREE.Vector2();
mouse.x = (event.clientX / mapWidth.value) * 2 - 1;
mouse.y = -(event.clientY / mapHeight.value) * 2 + 1;
const raycaster = new THREE.Raycaster();
raycaster.setFromCamera(mouse, camera);
const intersects = raycaster
.intersectObjects(map.children)
.filter((item) => item.object.type !== "Line");
if (intersects.length > 0) {
// 点击市
if (intersects[0].object.type === "Mesh") {
// 打印鼠标点击的省市名称、adcode,显示信息窗口
console.log(
intersects[0].object.parent.name,
intersects[0].object.parent.adcode
);
city.value = intersects[0].object.parent.name;
left.value = event.clientX + 20;
top.value = event.clientY + 20;
if (intersect) isAplha(intersect, 1);
intersect = intersects[0].object.parent;
isAplha(intersect, 0.4);
}
// 点击icon
if (intersects[0].object.type === "Sprite") {
console.log(intersects[0].object);
}
} else {
if (intersect) isAplha(intersect, 1);
}
function isAplha(intersect, opacity) {
intersect.children.forEach((item) => {
if (item.type === "Mesh") {
item.material.opacity = opacity;
}
});
}
});
});
});
onUnmounted(() => {
window.removeEventListener("resize", resizeRenderer); // 移除窗口大小变化监听器
});
// 矫正坐标
const offsetXY = d3.geoMercator();
// 根据省市的json数据创建地图
const createMap = (data) => {
console.log(data, 11111);
const map = new THREE.Object3D();
const center = data.features[0].properties.centroid;
offsetXY.center(center).translate([0, 0]);
data.features.forEach((feature) => {
const unit = new THREE.Object3D();
const { centroid, center, name, adcode } = feature.properties;
const { coordinates, type } = feature.geometry;
const point = centroid || center || [0, 0];
// 每个市随机颜色,随机深度
const color = new THREE.Color(`hsl(
${233},
${Math.random() * 30 + 55}%,
${Math.random() * 30 + 55}%)`).getHex();
const depth = Math.random() * 0.3 + 0.3;
// 绘制每个市的名称和图标
const label = createLabel(name, point, depth);
const icon = createIcon(center, depth);
coordinates.forEach((coordinate) => {
if (type === "MultiPolygon") coordinate.forEach((item) => fn(item));
if (type === "Polygon") fn(coordinate);
function fn(coordinate) {
// 添加自定义属性,点击的时候可以打印出来
unit.name = name;
unit.adcode = adcode;
// 绘制每个市的区域(传入颜色和深度)
const mesh = createMesh(coordinate, color, depth);
// 绘制每个市的边界
const line = createLine(coordinate, depth);
unit.add(mesh, ...line);
}
});
// 在地图上添加标记 位置、名字、图标
map.add(unit, label, icon);
// 设置地图中心
setCenter(map);
});
// ----添加任意点标记----
const icon1 = createIcon([120.057576, 29.697459], 1.11);
map.add(icon1);
return map;
};
// 绘制每个市的区域
const createMesh = (data, color, depth, name) => {
const shape = new THREE.Shape();
data.forEach((item, idx) => {
const [x, y] = offsetXY(item);
if (idx === 0) shape.moveTo(x, -y);
else shape.lineTo(x, -y);
});
const extrudeSettings = {
depth: depth,
bevelEnabled: false,
};
const materialSettings = {
color: color,
emissive: 0x000000,
roughness: 0.45,
metalness: 0.8,
transparent: true,
side: THREE.DoubleSide,
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const material = new THREE.MeshStandardMaterial(materialSettings);
const mesh = new THREE.Mesh(geometry, material);
return mesh;
};
// 绘制每个市的边界
const createLine = (data, depth) => {
const points = [];
data.forEach((item) => {
const [x, y] = offsetXY(item);
points.push(new THREE.Vector3(x, -y, 0));
});
const lineGeometry = new THREE.BufferGeometry().setFromPoints(points);
const uplineMaterial = new THREE.LineBasicMaterial({ color: 0xffffff });
const downlineMaterial = new THREE.LineBasicMaterial({ color: 0xffffff });
const upLine = new THREE.Line(lineGeometry, uplineMaterial);
const downLine = new THREE.Line(lineGeometry, downlineMaterial);
downLine.position.z = -0.0001;
upLine.position.z = depth + 0.0001;
return [upLine, downLine];
};
// 绘制每个市的名称
const createLabel = (name, point, depth) => {
const div = document.createElement("div");
div.style.color = "#fff";
div.style.fontSize = "12px";
div.style.textShadow = "1px 1px 2px #047cd6";
div.textContent = name;
const label = new CSS2DObject(div);
label.scale.set(0.01, 0.01, 0.01);
const [x, y] = offsetXY(point);
label.position.set(x, -y, depth);
return label;
};
// 绘制每个市的图标
const createIcon = (point, depth) => {
const url = new URL("../assets/icon.png", import.meta.url).href;
const map = new THREE.TextureLoader().load(url);
const material = new THREE.SpriteMaterial({
map: map,
transparent: true,
});
const sprite = new THREE.Sprite(material);
const [x, y] = offsetXY(point);
sprite.scale.set(0.3, 0.3, 0.3);
sprite.position.set(x, -y, depth + 0.2);
sprite.renderOrder = 1;
return sprite;
};
// 设置地图中心
const setCenter = (map) => {
map.rotation.x = -Math.PI / 2;
const box = new THREE.Box3().setFromObject(map);
const center = box.getCenter(new THREE.Vector3());
const offset = [0, 0];
map.position.x = map.position.x - center.x - offset[0];
map.position.z = map.position.z - center.z - offset[1];
};
</script>
<style>
* {
padding: 0;
margin: 0;
box-sizing: border-box;
}
#map {
background-color: #d4e7fd;
}
.infoPop {
position: absolute;
left: 0;
top: 0;
background: #fff;
border: 1px solid #03c3fd;
border-radius: 10px;
color: #333;
padding: 20px;
z-index: 9999;
}
</style>
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