three.js 第五节 - 材质组(索引形式的顶点 / 立方体)
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// 引入three.js
import * as THREE from 'three'
// 导入轨道控制器
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
const scence = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000)
camera.position.set(0, 0, 10)
camera.lookAt(0, 0, 0)
const renderer = new THREE.WebGLRenderer()
renderer.setSize(window.innerWidth / 2, window.innerHeight / 2)
document.body.appendChild(renderer.domElement)
// ---------------------------------------------------------------------------------------
const geometry = new THREE.BufferGeometry()
// 创建顶点数据,顶点是有序的,每3个数据确定一个顶点,逆时针为正面
const vertices = new Float32Array([-1.0, -1.0, 0, 1.0, -1.0, 0, 1.0, 1.0, 0, -1.0, 1.0, 0])
// 创建顶点属性
geometry.setAttribute('position', new THREE.BufferAttribute(vertices, 3))
// 创建索引
const indices = new Uint16Array([0, 1, 2, 2, 3, 0])
geometry.setIndex(new THREE.BufferAttribute(indices, 1))
console.log('使用索引-geometry', geometry)
// 创建顶点组
// 从`索引indices数组`,下标为0(参数1)的位置开始,包含3(参数2)个顶点,用的是第一个(参数3:0的意思是下标0,即:第一个)材质
geometry.addGroup(0, 3, 0)
// 从`索引indices数组`,下标为3(参数1)的位置开始,包含3(参数2)个顶点,用的是第二个(参数3:1的意思是下标1,即:第二个)材质
geometry.addGroup(3, 3, 1)
// 创建材质
const material = new THREE.MeshBasicMaterial({
color: 0x31f609,
// wireframe: true
// side: THREE.DoubleSide
})
const material_1 = new THREE.MeshBasicMaterial({
color: 0xe2100f
})
const plane = new THREE.Mesh(geometry, [material, material_1])
scence.add(plane)
// ---------------------------------------------------------------------------------------
// 添加世界坐标辅助器,红色-X轴; 绿色-Y轴; 蓝色-Z轴
const axesHelper = new THREE.AxesHelper(5)
scence.add(axesHelper)
const controls = new OrbitControls(camera, renderer.domElement)
// 设置带阻尼的惯性
controls.enableDamping = true
// 设置阻尼系数
controls.dampingFactor = 0.01
// 每一帧根据控制器更新画面
function render() {
// 如果,需要控制器带有阻尼效果,或者自动旋转等效果,就需要加入`controls.update()`
controls.update()
// `requestAnimationFrame`:在屏幕渲染下一帧画面时,触发回调函数来执行画面的渲染
requestAnimationFrame(render)
renderer.render(scence, camera)
}
render()
案例2:
// 引入three.js
import * as THREE from 'three'
// 导入轨道控制器
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
const scence = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000)
camera.position.set(0, 0, 10)
camera.lookAt(0, 0, 0)
const renderer = new THREE.WebGLRenderer()
renderer.setSize(window.innerWidth / 2, window.innerHeight / 2)
document.body.appendChild(renderer.domElement)
// -----------------------------------------------------------------
const geometry = new THREE.BoxGeometry(1, 1, 1)
const material_1 = new THREE.MeshBasicMaterial({
color: 0x31f609
})
const material_2 = new THREE.MeshBasicMaterial({
color: 0xf63911
})
const material_3 = new THREE.MeshBasicMaterial({
color: 0xf3f724
})
const material_4 = new THREE.MeshBasicMaterial({
color: 0x69f3fa
})
const material_5 = new THREE.MeshBasicMaterial({
color: 0x1b08db
})
const material_6 = new THREE.MeshBasicMaterial({
color: 0xfa80e9
})
// 6个面,都是不用颜色的立方体
const cube = new THREE.Mesh(geometry, [material_1, material_2, material_3, material_4, material_5, material_6])
scence.add(cube)
// -----------------------------------------------------------------
// 添加世界坐标辅助器,红色-X轴; 绿色-Y轴; 蓝色-Z轴
const axesHelper = new THREE.AxesHelper(5)
scence.add(axesHelper)
const controls = new OrbitControls(camera, renderer.domElement)
// 设置带阻尼的惯性
controls.enableDamping = true
// 设置阻尼系数
controls.dampingFactor = 0.01
// 每一帧根据控制器更新画面
function render() {
// 如果,需要控制器带有阻尼效果,或者自动旋转等效果,就需要加入`controls.update()`
controls.update()
// `requestAnimationFrame`:在屏幕渲染下一帧画面时,触发回调函数来执行画面的渲染
requestAnimationFrame(render)
renderer.render(scence, camera)
}
render()
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