vue 加载 three.js 模型(fbx,json)
·
今天我需要在我的项目中引入three.js,并且使用three.js加载fbx模型跟json模型这两种类型的模型。其中遇到了蛮多的问题的,再次跟大家分享一下。
首先在我们的项目中引入相关插件
npm install three --save
接下来我们把需要加载的模型放到static下面,
注意,必须放入static文件夹下,否则可能出现无法访问的情况。
加载fbx模型代码
<template>
<div id="app">demo</div>
</template>
<script>
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
import { FBXLoader } from "three/examples/jsm/loaders/FBXLoader";
export default {
data() {
return {
camera: null,
scene: null,
renderer: null,
controls: null,
modelPath: "static/model/SambaDancing.fbx"
};
},
methods: {
init() {
let self = this;
let container = document.getElementById("app");
let mouse = new THREE.Vector2();
self.camera = new THREE.PerspectiveCamera(
45,
container.clientWidth / container.clientHeight,
0.01,
2000
);
self.camera.position.set(100, 200, 300);
self.scene = new THREE.Scene();
// ground
var mesh = new THREE.Mesh(
new THREE.PlaneBufferGeometry(2000, 2000),
new THREE.MeshPhongMaterial({ color: 0x999999, depthWrite: false })
);
mesh.rotation.x = -Math.PI / 2;
mesh.receiveShadow = true;
self.scene.add(mesh);
var grid = new THREE.GridHelper(2000, 20, 0x000000, 0x000000);
grid.material.opacity = 0.2;
grid.material.transparent = true;
self.scene.add(grid);
self.renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true,
precision: "highp"
});
self.renderer.setSize(container.clientWidth, container.clientHeight);
container.appendChild(self.renderer.domElement)
self.controls = new OrbitControls(self.camera, self.renderer.domElement);
self.controls.target.set(0, 100, 0);
self.controls.update();
var light = new THREE.HemisphereLight(0xffffff, 0x444444);
light.position.set(0, 200, 0);
self. scene.add(light);
light = new THREE.DirectionalLight(0xffffff);
light.position.set(0, 200, 100);
light.castShadow = true;
light.shadow.camera.top = 180;
light.shadow.camera.bottom = -100;
light.shadow.camera.left = -120;
light.shadow.camera.right = 120;
self.scene.add(light);
let fbxLoader = new FBXLoader();
fbxLoader.load(self.modelPath, function(object) {
self.scene.add(object);
});
},
animate() {
requestAnimationFrame(this.animate);
this.renderer.clear();
this.renderer.render(this.scene, this.camera);
this.renderer.clearDepth();
}
},
mounted() {
this.init();
this.animate();
}
};
</script>
<style lang="less" scoped>
#app {
height: 100%;
width: 100%;
}
</style>
效果如下:
记下来,先去获得一个json格式的模型,官网下载一个three.js的项目,然后打开three.js编辑器,然后把fbx模型导入
导入json模型的代码只要在之前代码的基础上,修改掉模型导入的路径
跟加载模型的方式就可以了
1.可能会遇到模型加载不出来的问题
a.确保把模型放在了static文件夹下面
b.是否导入的模型太大或者太小了,调整一下模型的大小
c.是否没有添加灯光之类的,如果场景一片漆黑的情况
更多推荐
已为社区贡献2条内容
所有评论(0)