Android - 串口通讯(SerialPort)
·
最早的博客Android 模拟串口通信过程_launch virtual serial port driver pro-CSDN博客里就是用过 Google 提供的 demo,最近想再写个其他的demo发现用起来有点麻烦,还需要导入其他 module,因此在网上找到了Android-SerialPort-API: https://github.com/licheedev/Android-SerialPort-API.git 也是Fork自Google开源的Android串口通信Demo。
话不多说,直接开搞。
目录
一、简单说明
1、添加依赖
dependencies {
...
//添加依赖
implementation ("com.licheedev:android-serialport:2.1.3")
}
2、创建串口通讯工具类 SerialPortUtil
class SerialPortUtil {
companion object {
private const val TAG = "SerialPortUtil"
val sInstances by lazy(LazyThreadSafetyMode.SYNCHRONIZED) {
SerialPortUtil()
}
}
private lateinit var mIOpenSerialPortListener: IOpenSerialPortListener
private lateinit var mISerialPortDataListener: ISerialPortDataListener
private lateinit var mSendingHandlerThread: HandlerThread
private lateinit var mSendingHandler: Handler
private lateinit var mSerialPortReceivedThread: SerialPortReceivedThread
private lateinit var mFileInputStream: FileInputStream
private lateinit var mFileOutputStream: FileOutputStream
private lateinit var serialPort: SerialPort
/**
* 打开串口方法
*/
fun open(path: File) {
try {
serialPort = SerialPort
.newBuilder(path, 9600) // 校验位;0:无校验位(NONE,默认);1:奇校验位(ODD);2:偶校验位(EVEN)
.build()
mFileInputStream = serialPort.inputStream as FileInputStream
mFileOutputStream = serialPort.outputStream as FileOutputStream
} catch (e: SecurityException) {
mIOpenSerialPortListener.onFail(path, Status.NO_READ_WRITE_PERMISSION)
return
} catch (e: Exception) {
mIOpenSerialPortListener.onFail(path, Status.OPEN_FAIL)
return
}
mIOpenSerialPortListener.onSuccess(path)
startSendThread()
startReceivedThread()
}
/**
* 发送数据
*/
fun sendBytes(bytes: ByteArray?): Boolean {
try {
Runnable {
val message = Message.obtain()
message.obj = bytes
mSendingHandler.sendMessage(message)
Thread.sleep(100)
}.run()
} catch (e: Exception) {
Log.e(TAG, "sendBytes: 发送数据失败 " + e.message)
return false
}
return true
}
/**
* 开启发送消息线程
*/
private fun startSendThread() {
Log.d(TAG, "startSendThread: 开启发送消息线程")
mSendingHandlerThread = HandlerThread("mSendingHandlerThread")
mSendingHandlerThread.start()
mSendingHandler = object : Handler(mSendingHandlerThread.looper) {
override fun handleMessage(msg: Message) {
val sendBytes: ByteArray? = msg.obj as ByteArray?
if ((null != sendBytes) && (sendBytes.isNotEmpty())) {
try {
mFileOutputStream.write(sendBytes)
mISerialPortDataListener.onDataSend(sendBytes)
} catch (e: java.io.IOException) {
e.printStackTrace()
}
}
}
}
}
/**
* 停止发送消息线程
*/
fun stopSendThread() {
Log.d(TAG, "stopSendThread: 停止发送消息线程")
mSendingHandlerThread.interrupt()
mSendingHandlerThread.quit()
}
/**
* 开启接收消息的线程
*/
private fun startReceivedThread() {
Log.d(TAG, "startReceivedThread: 开启接受消息线程")
mSerialPortReceivedThread = object : SerialPortReceivedThread(mFileInputStream) {
override fun onDataReceived(bytes: ByteArray?) {
mISerialPortDataListener.onDataReceived(bytes)
}
}
mSerialPortReceivedThread.start()
}
/**
* 停止接收消息的线程
*/
fun stopReceivedThread() {
Log.d(TAG, "stopReceivedThread: 停止接收消息的线程")
mSerialPortReceivedThread.release()
serialPort.tryClose()
}
/**
* 设置串口打开的监听
*/
fun setIOpenSerialPortListener(iOpenSerialPortListener: IOpenSerialPortListener) {
mIOpenSerialPortListener = iOpenSerialPortListener
}
/**
* 设置串口数据收发的监听
*/
fun setISerialPortDataListener(iSerialPortDataListener: ISerialPortDataListener) {
mISerialPortDataListener = iSerialPortDataListener
}
}
在这里简单介绍些,在开启串口通讯后开启两个线程,分别处理send及received步骤。
3、示例 MainActivity
class MainActivity : Activity(), IOpenSerialPortListener, ISerialPortDataListener {
companion object {
private const val TAG = "MainActivity"
private val FIND_CARD =
byteArrayOf(0x20, 0x00, 0x80.toByte(), 0x04, 0x03, 0x03, 0x01, 0x00, 0x7a, 0x03)
}
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
CrashHandler.sInstance.init(this)
//0、设置su位置
SerialPort.setSuPath("/system/xbin/su")
//1、首先设置open监听
SerialPortUtil.sInstances.setIOpenSerialPortListener(this)
//2、设置串口监听
SerialPortUtil.sInstances.setISerialPortDataListener(this)
//3、open串口
SerialPortUtil.sInstances.open(File("/dev/ttyS3"))
//4、模拟发送命令
SerialPortUtil.sInstances.sendBytes(FIND_CARD)
}
override fun onDestroy() {
super.onDestroy()
SerialPortUtil.sInstances.stopSendThread()
SerialPortUtil.sInstances.stopReceivedThread()
}
override fun onSuccess(device: File?) {
Log.d(TAG, "onSuccess: open成功")
}
override fun onFail(device: File?, status: Status?) {
Log.d(TAG, "onFail: open失败,原因: $status")
}
override fun onDataReceived(bytes: ByteArray?) {
Log.d(TAG, "onDataReceived: 接受数据: " + Arrays.toString(bytes))
}
override fun onDataSend(bytes: ByteArray?) {
Log.d(TAG, "onDataSend: 发送数据: " + Arrays.toString(bytes))
}
}
4、通过logcat验证app
09:52:48.349 serial_port D Opening serial port /dev/ttyS3 with flags 0x2
09:52:48.349 serial_port D open() fd = 45
09:52:48.349 serial_port D Configuring serial port
09:52:48.359 MainActivity D onSuccess: open成功
09:52:48.359 SerialPortUtil D startSendThread: 开启发送消息线程
09:52:48.359 SerialPortUtil D startReceivedThread: 开启接受消息线程
09:52:48.359 SerialPortReceivedThread I run: available = 0
09:52:48.359 MainActivity D onDataSend: 发送数据: [32, 0, -128, 4, 3, 3, 1, 0, 122, 3]
09:52:48.529 BufferQueue E [com.lichang.source/com.lichang.source.MainActivity] connect: already connected (cur=1, req=1)
09:52:48.529 mali_winsys D EGLint new_window_surface(egl_winsys_display*, void*, EGLSurface, EGLConfig, egl_winsys_surface**, egl_color_buffer_format*, EGLBoolean) returns 0x3000
09:52:48.529 OpenGLRenderer D Enabling debug mode 0
09:52:51.609 SerialPortReceivedThread I run: size = 14
09:52:51.609 SerialPortReceivedThread I run: bytes = [32, 0, 0, 8, 4, 0, 8, 4, 28, 37, -117, -5, -74, 3]
09:52:51.609 MainActivity D onDataReceived: 接受数据: [32, 0, 0, 8, 4, 0, 8, 4, 28, 37, -117, -5, -74, 3]
09:52:51.609 SerialPortReceivedThread I run: available = 0
09:52:53.729 SerialPortReceivedThread I run: size = 22
09:52:53.729 SerialPortReceivedThread I run: bytes = [32, 0, 0, 16, 32, 17, 35, 69, 103, -113, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 80, 3]
09:52:53.729 MainActivity D onDataReceived: 接受数据: [32, 0, 0, 16, 32, 17, 35, 69, 103, -113, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 80, 3]
09:52:53.729 SerialPortReceivedThread I run: available = 0
09:53:03.239 dalvikvm D Debugger has detached; object registry had 1 entries
09:53:03.249 dalvikvm D GC_CONCURRENT freed 222K, 15% free 2334K/2744K, paused 1ms+1ms, total 12ms
09:53:12.419 SerialPortUtil D stopSendThread: 停止发送消息线程
09:53:12.419 SerialPortUtil D stopReceivedThread: 停止接收消息的线程
09:53:12.419 serial_port D close(fd = 45)
二、注意
为了在Android上读/写串行端口,你需要在设备上安装su binary(这可以通过root设备来完成)。通常,具有串口通信能力的Android设备已将su安装在默认路径下。
默认的 su 路径使用的是 “/system/bin/su”
三、总结
在新项目中快速应用,可以先导入依赖,然后copy示例中的 com/lichang/source/serialport文件夹,即可按照 3、示例 MainActivity 钓箱串口工具类。
四、demo地址
serialport-demo_kt: 使用 implementation ("com.licheedev:android-serialport:2.1.3")
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